LastWar Season Maps: Every Season Visualized

Browse every LastWar season map in your browser — Base, Season 1, Season 2, Season 3, Season 4, Season 5, Season 6. City layouts, territory zones, exportable PNGs.

Every LastWar season ships a new world map, and once a season ends the layout disappears with it. If you wanted to plan a Season 5 rally route or remember where the king city sat on Season 2, you were stuck with screenshots and memory. The World Maps viewer keeps every season's full layout in your browser — interactive, exportable, and free.

What's in the viewer

Seven season maps, all rendered from the game's own data files:

  • Base — the standard pre-season map (91 cities)
  • Season 1 — 390 cities
  • Season 2 — 173 cities
  • Season 3 — 321 cities
  • Season 4 — 194 cities
  • Season 5 — 2,041 cities, expanded 3000×3000 mega-map layout
  • Season 6 — 2,233 cities, also a mega-map

Each map shows three things: regular cities, canons, and the king city — color-coded per season so the visual theme matches what you remember from playing.

What you can toggle

Four layers, on or off independently:

  • Cities — every world city with its level and localized name.
  • Other Structures — strongholds, trade posts, outposts, missile sites.
  • Black Land — the contested zones that drive most of the season's combat.
  • Territories — the influence boundaries around each city, drawn from real game zone data when available, formula-derived when it's not.

City names render in your own language. Switch UI language and the labels follow.

Exporting a clean PNG

Hit Export B&W PNG for a flat, screenshot-ready image of any season. You pick:

  • Which layers to include (territories / cities / black land — toggle each independently from the viewer's display layers).
  • Scale: 1x, 2x, or 4x for high-DPI prints or Discord posts.
  • For Season 5 and Season 6 only: which section of the mega-map to export — full, center, or any of the eight directional regions (NW, N, NE, W, E, SW, S, SE). The full Season 6 map at 4x is huge; the section picker keeps file sizes sane.

The output is sized correctly for the season's grid (1000×1000 or 3000×3000), so coordinates from your battle reports line up exactly.

Why anyone uses this

Three reasons, in order of how often they come up:

  1. Pre-season strategy planning. Before a new season starts, alliances coordinate who's grabbing what — which cities each ally captures, where the borders sit, who covers which corner of the black land. Pull the map up on a shared screen, mark targets against a real diagram instead of describing coordinates in chat, and walk into Day 1 with the land split already agreed.
  2. Looking up a past season. "Where was the king city on Season 3?" "How was Season 4's territory laid out?" The game itself rotates these out — the viewer keeps them.
  3. Content and guides. If you write alliance docs, post strategy threads, or run a Discord, the PNG export drops a clean image you can annotate without screen-grabbing the game.

Same URL, different season

The season picker is in the floating controls, top-left. Pick a season and the URL updates — share that link and the recipient lands on the exact same view, same season, same language. No login, no account, no in-game UID needed.

→ Open the World Maps viewer